Monday, February 11, 2013

Ruling the Board: MWGC 1/19/13: Super Dungeon Explore





In this game, players choose an adventurer from the premade characters and one chooses to be the Dungeon Master.  The players attempt to shut down all four spawn points on the board while defeating two mini bosses before a showdown with the final boss dragon.

The players and their character types are listed below:

Anna – Druid
Jesse – Barbarian
Me – Ranger
Lindsey – Paladin
Mike – Rogue
Moishe – Dungeon Master

The game started pretty well with us starting around one of the spawn points and taking it down quickly.  Meanwhile, the creatures began to build in the other areas and make their way towards us.

We ran down a narrow corridor and Lindsey got caught out.  With in the first half an hour she was dead without hitting a single creature or healing any wounds.

Our luck continued to suffer as we got the first mini-boss quickly down to 1 hit left, but were unable to finish it for a number of turns.

We got into a bad pattern of clearing trash for more and more to build up each subsequent turn.  By the time we finally killed the first mini-boss, the second was already upon us and quickly after this, the dragon spawned.

By this point, the Barbarian had been long dead with the druid following a little bit behind.  That left the Ranger and the Rogue.

When the dragon showed up, we were already almost dead and it quickly finished us off.

So, we managed to shut down 1 of 4 spawn points and kill one of the mini-bosses.

Final Thoughts:

This is a tough game to judge.  The one person who had run it before was a consultant for everyone in the game, where I thought it might have been better for him to play Dungeon Master.  This would have helped to cut out some of the major chunks of down time in the game.

The game lasted almost four hours, which for what we did in the game seemed way too long.  As this ran over the top of when I would normally eat dinner I could tell that I got a little testy during this time, which was not helpful.

The game seemed to go for bigger instead of better with tons of creatures spawning and special abilities that could kill many creatures at a time.  This was fun sometimes, but if your special ability didn’t hit, you were screwed.

The sub-bosses were pretty tough, but seemed about right, but the dragon seemed completely broken.  It got a ton of actions every turn that were really powerful.  I don’t know how you could ever beat it.  

Obviously you can, but it seemed in our game to be completely overpowering.

I think someone would have to talk me into playing this one again.  If the DM was experienced and could quickly move through their phase and everyone was committed to the game it could work.

However, in our game, the DM phase would take more time than everyone else’s turns combined which mad for allot of time between player turns.

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