In this game, players choose an adventurer from the premade
characters and one chooses to be the Dungeon Master. The players attempt to shut down all four
spawn points on the board while defeating two mini bosses before a showdown
with the final boss dragon.
The players and their character types are listed below:
Anna – Druid
Jesse – Barbarian
Me – Ranger
Lindsey – Paladin
Mike – Rogue
Moishe – Dungeon Master
The game started pretty well with us starting around one of
the spawn points and taking it down quickly.
Meanwhile, the creatures began to build in the other areas and make
their way towards us.
We ran down a narrow corridor and Lindsey got caught
out. With in the first half an hour she
was dead without hitting a single creature or healing any wounds.
Our luck continued to suffer as we got the first mini-boss quickly
down to 1 hit left, but were unable to finish it for a number of turns.
We got into a bad pattern of clearing trash for more and
more to build up each subsequent turn.
By the time we finally killed the first mini-boss, the second was
already upon us and quickly after this, the dragon spawned.
By this point, the Barbarian had been long dead with the
druid following a little bit behind.
That left the Ranger and the Rogue.
When the dragon showed up, we were already almost dead and
it quickly finished us off.
So, we managed to shut down 1 of 4 spawn points and kill one
of the mini-bosses.
Final Thoughts:
This is a tough game to judge. The one person who had run it before was a
consultant for everyone in the game, where I thought it might have been better
for him to play Dungeon Master. This
would have helped to cut out some of the major chunks of down time in the game.
The game lasted almost four hours, which for what we did in
the game seemed way too long. As this
ran over the top of when I would normally eat dinner I could tell that I got a
little testy during this time, which was not helpful.
The game seemed to go for bigger instead of better with tons
of creatures spawning and special abilities that could kill many creatures at a
time. This was fun sometimes, but if
your special ability didn’t hit, you were screwed.
The sub-bosses were pretty tough, but seemed about right,
but the dragon seemed completely broken.
It got a ton of actions every turn that were really powerful. I don’t know how you could ever beat it.
Obviously you can, but it seemed in our game
to be completely overpowering.
I think someone would have to talk me into playing this one
again. If the DM was experienced and
could quickly move through their phase and everyone was committed to the game
it could work.
However, in our game, the DM phase would take more time than
everyone else’s turns combined which mad for allot of time between player
turns.
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