Tales of the Arabian Nights was my last game of the
evening. In the game, we played
adventurers from the stories. We had a
goal to achieve for extra points, but the overall point of the game is to reach
a certain number of story and wisdom points and make your way back to the
starting city.
In our game, our goal was 16 and I chose my goal of eight of
each. We chose our adventurers and our
skills.
Chad – Ma’aruf
Anna – Scheherazade
Stanley – Sinbad (seamanship, weapon use, luck)
Frank – Aladdin
Karen – Zumurruel
Aaron - Storyteller
My quest was seek knowledge and my cities were placed on the
board. We all began and quickly were put
to the test. A couple of players started
out strong with a number of points in their favor, I was not one of these
people. I made my way to my first city
and then quickly thereafter was ensorcelled.
This was the beginning of a theme for me on this night.
In a game where you have to deliberately move to specific
places on the board and others are able to move you instead of you choosing,
things become a bit difficult.
Others were dealing with their own issues such as marriage,
running away after not marrying, and being imprisoned. As a weapon user, I tried to fight allot,
which did not end up being a very good strategy. Not only could I not move my own piece, but I
was also quickly wounded. This later led
to death.
I quickly discovered that death is fairly rare in the game,
so I would achieve at least something in the game.
I was reset and started from scratch with Sinbad. I was quickly then ensorcelled again. I was then wounded and ensorcelled yet
again. I got some really bad results in
my final couple turns and even though my wisdom and storytelling were skyrocketing
as the others didn't see me as a threat, there was no way I was going to win.
After four hours, Anna finally had reached her goal and
returned to the starting city for the victory.
Pros:
There was some fun storytelling.
“Camel Babies”
Cons:
The game took a long, long time to play, especially for what
it was.
The options chosen seemed too often not make any sense with
the story that then followed.
There seemed to be too many really bad effects in the game
that helped to convoluted it and drag it out.
Final Thoughts:
Not a bad group, but we had some really bad rounds where the
game seemed to crawl. There were some
fun things that happened like the “Camel Babies” running joke and the crawling
through the hole in the grave to the pit of diamonds where the person picked up
some before hitching a ride taunton style in the body of a dead beast to get
out.
I’m not sure if I’d really want to play this one again. I usually like storytelling games, but in
this one, the storytelling is done by the storyteller and not the players,
which negates it for the most part.
Also, the game often not making sense story-wise from chosen options and
skills made them somewhat pointless.
It was a fun game that introduced me to a few people that I
would be gaming with a few more times throughout the tournament, so I was glad
to get to meet them and get to know them a bit.
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