Wednesday, January 16, 2013

Ruling the Board: Von Trier 1/14/13: Spartacus: A Game of Blood and Treachery





This is a four player game where each player represents one of the families.  The game is comprised of four phases and each phase is completed by each player starting with the Host and going clockwise around the table.  They all then move to the next phase.

Phase 1: Upkeep – Player collect gold from slaves and pay gold for gladiators in an attempt to balance their books.  Extra gold is kept and owed gold is paid to the bank.  If unable to pay for gladiators, you must discard them until you are no longer negative.

Phase 2: Intrigue – Players draw three cards.  Card hands cannot exceed six.  They then play schemes using their Influence score and can ask another player for assistance by combining influence to play the scheme.

Phase 3: The Market – Four market cards are flipped one at a time and the players have a silent auction to determine who buys the card.  All ties are resolved by additional auctions adding to the original amount from previous ties.

They can also barter for slaves, gladiators, guard cards, equipment and other items before the market itself opens.

At the end of the market phase, the title of host is auctioned.

Phase 4: The Arena – The host gets to choose a house to compete in the arena.  That house may choose to enter a gladiator of their choosing or loose an influence and not enter.  The host then continues choosing houses until two gladiators are chosen.

Once chosen, the gladiators and any items they are using are set on the board and players place bets with a 1:1 return on either gladiator or 2:1 on an injury or decapitation.

Battle dice are determined by attributes on the cards for Attack, Defense, and Speed.  The number of attack is the number of dice rolled in attack, Defense for defense, and speed is the amount of hexagon spaces in the arena the gladiator can move.

The battles are Risk style with the top dice from each player matched up to determine if the attacker wins or the defender keeps from being hit.  Then the second highest are matched, and so on.  If the attacker has more dice than the defender, any unmatched dice must be a three or higher to hit.

One wounds are counted, the defending player loses that many dice of their choice from their dice pool, but can only get rid of their last dice of one of the three types when all other dice are at one.

Once a player has zero dice of a type the battle is over with the following results.

2 dice types remaining – The gladiator yields and loses the match.

1 dice type remaining – The gladiator is injured and gets and Injury token.  During upkeep, the player rolls a die and on a 4-6 the gladiator is healed, 2-3 is still injured, and 1 is dies.

If the gladiator loses all dice of each type, they are decapitated.

All bets won are paid out and the phase goes back to upkeep.

Bartering – Some bartering can be done at any time in the game, but others must be done at specific times.  When this occurs, players can try to make deals with other players.  The player accepting the deal is bound by their acceptance, while it is the choice of the original offerer of the trade whether or not to follow through with their offer.

Also, as much or as little of their intentions or true actions can be stated as they like.  So, they can in effect steal gold, slaves, gladiators, influence, etc. and give up nothing for it.  However, this will tend to make you a target for that player as the game progresses.

End Phase – The first person to reach 12 influence wins the game.  This can occur in many ways throughout the game.  I assume that for shorter games, players can agree on a smaller influence level to reach in order to win.

Final Thoughts:  Spartacus: A Game of Blood and Treachery was a good game, but seemed quite long for what it was.  A quicker way to gain influence or lower overall total to reach would seem to make sense for me.

We played at least 2 ½ hours and the final tally came to:

House Glaber (Bob) – 8
House Solonius (Jeff) – 7
House Batiatus (Me) – 7
House Tullus (Jason) – 5

The game was fun with gladiator battles really starting to heat up as we pulled some better ones from the Market and gave them some equipment.  I had a starting gladiator pick up two early wins, then “Goldilocks”, Mr. 5/5/2 dominated the middle section of the game, and Spartacus actually won his only 2 matches towards the end.

I would probably play this one again, and with the right group, a 4 hour game could be fun, but normally, I would think you would want to lower the influence goal a bit.

Overall, though, still good fun.

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